An aim circle and a target line provide different pieces of information in Rust. One concerns the displayed aiming area; the other provides a reference associated with the target. Reading them together is more useful than treating either visual as proof that a shot will land.
Disconnect Rust External lists Draw FOV, Aimbot FOV and Target Line in its aim controls. The page covering Disconnect’s Rust aimbot lets you check those named features against the rest of the current menu.
Separate the circle from the setting
Draw FOV concerns the visible reference, while Aimbot FOV is the named aiming setting. Turning a visual reference on or off should not be described as changing every part of target selection. Check which entry you actually adjusted.
A target line adds another reference, but it does not replace the selected hitbox, teammate choice or other aim controls. If the result looks unexpected, review those settings before drawing a conclusion from the line alone.
Keep aim movement in context
The product distinguishes Memory Aimbot and Silent Aimbot. Its description also states that smoothing applies to the normal aimbot. A visible target line does not erase that distinction or establish identical movement behaviour for both features.
Use the visuals to understand the configuration you have selected. Keep their colours and the surrounding ESP readable, especially when names, boxes and distance information are also present. Extra visual detail only helps when you know what each part represents.
Save the configuration after checking the aim feature, body area and relevant visual choices. Then read the current status notice before the next session. A circle and a line can explain parts of the aiming setup; neither is a guarantee of accuracy or continuing compatibility.



