According to Fact.MR’s research, global video streaming market sales are expected to expand at a rate of over 17% y-o-y in 2021 over 2020.
Fact.MR’s streaming market study provides in-depth analysis and insights into the key factors that are likely to shape video streaming uptake and subscription during the assessment period.
Due to the outbreak of Covid-19, which has confined people to their homes, global video streaming viewership has seen a significant increase.
Global Video streaming Market: In-Depth Assessment on Key Segments
The global video streaming market is segmented on the basis of streaming type, delivery channel, platform, service, revenue model, end-use, and region.
Streaming Type
- Live
- Non Linear
Delivery Channel
- Internet Protocol TV
- Over-the-Top (OTT)
- Pay-TV
Platform
- Gaming Consoles
- Laptops & Desktops
- Smartphones & Tablets
- Smart TV
Service
- Consulting
- Managed Services
- Training & Support
Revenue Model
- Advertising
- Rental
- Subscription
End Use
- Enterprise
- Corporate Communications
- Knowledge Sharing & Collaborations
- Marketing & Client Engagement
- Training & Development
- Consumer
- Real-Time Entertainment
- Web Browsing & Advertising
- Gaming
- Social Networking
- E-Learning
Region
- North America
- Latin America
- Europe
- East Asia
- South Asia & Oceania
- Middle East & Africa
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The Market Study on Video Streaming’s Key Takeaways
North America dominates global sales with over 20% of the total market value share, because to powerful cloud networks and internet connectivity such as 5G.
With a double-digit 19 percent CAGR between 2019 and 2029, the Middle East and Africa present the most significant revenue prospects. Growth in the Middle East and Africa is fueled by a surge in the use of digital services and smart gadgets.
The largest demand for video streaming services comes from the consumer end-user group. With a staggering 18 percent CAGR through 2029, the category controls more than 53% of the total market value share. The development of live broadcasting of sporting events and mobile battle arena games is a key factor.
Non-linear streaming offers attractive potential with a CAGR of over 18% over the forecast period. Demand for video streaming is fueled by video streaming providers’ investments in developing original content.
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