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University of Nottingham Uses Virtual Reality Headsets to Teach Engineering

The University of Nottingham, England, uses a virtual reality (VR) headset device. To improve engineering and design education.
There are 40 VR headset devices provided by the University of Nottingham that allow students to explore and create computerized products. Devices in the form of headsets and hand controllers allow students to deconstruct simulation machines and carry out experiments in environments that mimic reality. This also allows lecturers to share new insights with the class in more detailed methods.

Classroom-Based VR Technology

In addition to classroom-based VR technology, there are 90 wireless headsets available that can be loaned to students, which can be used anywhere so they can continue their studies outside the classroom. “For us in engineering, we hope to leverage software to enable them to become better designers,” said the University of Nottingham’s Director of Computing Studies Simon Harrison.

Harrison added that students situs slot gacor carry out assignments in less time with the help of this VR device. So, you still have plenty of time to do other things.

“To enable them to make fewer mistakes, plan faster and we hope to give them [the students] some more time so that instead of spending ten hours doing a job, they can solve it in four hours,” added Harrison.

Fifth year student Hannah Snowden said the VR experience resembled ‘real life’. “It’s not controlled by physical constraints in the real world, it can just do more things,” Snowden said.

Another goal of this VR classroom is to enable real-time collaboration across international campuses. The University of Nottingham in China’s Ningbo campus has its own VR lab, so students from all over the world can work together in the lab or in design-based exercises.

The University of Nottingham is pioneering a teaching revolution by adopting virtual reality (VR) technology as an integral component of its curriculum. VR In Teaching at the University of Nottingham is providing 40 state-of-the-art VR headsets to enable students to explore the world of design and engineering in a more immersive and interactive method.
Deconstructing Virtual Machines and Beyond the Limits of the Classroom
VR technology allows students to:

Deconstructing a simulated machine: Understanding the working method of a machine in detail by exposing it in the virtual world.
Conducting experiments in a realistic environment: Carrying out experiments in a safe and controlled environment, without time and space restrictions.

Collaborate with lecturers and other students: Interact in real-time in the VR classroom, regardless of their geographic location.
Improve Understanding, Skills, and Efficiency
The use of VR in education apparently increases students’ understanding of imaginary and complex concepts in engineering and design. VR also provides an ideal platform for optimizing design skills, experimenting with new insights, and receiving real-time feedback.

More than that, VR technology allows students to solve assignments more quickly and on target. VR simulations can replace experiments in the lab that take time and resources. Collaboration between students and lecturers actually becomes easier and more interactive in the VR classroom.

Paving the Way to an Innovative Future of Teaching
The University of Nottingham’s innovative step in adopting VR technology reflects its promise to deliver quality, future-oriented teaching. The use of VR in engineering and design teaching has great potential to:

Increase student attention and participation in STEM fields
Preparing students for careers in an increasingly digitalized industry
Increasing the competitiveness of the University of Nottingham in the global arena

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