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The Legend of Zelda
The long-running video game franchise The Legend of Zelda chronicles Link’s journey. The games are set in various eras, and our hero almost always needs to defend Princess Zelda from the evil Ganon. Although understanding the canon and timeline is difficult, The Legend of Zelda: Breath of the Wild is unlike any other game I can recall in that it is acceptable for novices.
These games fall under the fantasy RPG genre, however, they frequently change. For portable devices, there were also essentially platformers or isometric games. More traditional third-person RPGs are more prevalent on “large” systems. While The Legend of Zelda: Breath of the Wild superficially resembles Skyrim or The Witcher, after a few hours of play it becomes apparent that there aren’t many parallels between the two games. Western and Eastern game designers have quite different approaches: the quest system is not based on the directive “get there,” and the characters are largely voiceless, but there are some critical situations that still include voices, which is a novelty.
There are several reasons why The Legend of Zelda: Breath of the Wild is praised by many as not only the best handheld game ever but also maybe the best console entry-level title. The benefits start to become apparent when the player understands that “three-dimensional Zelda” is no longer plagued by issues that have irritated players virtually since the game’s inception. Of course, we’re referring to the lengthy lectures and required opening portions. The frequent hints and tips were customarily offered by Link’s sidekick, who was virtually always irritating, and we were compelled to hunt for the weapons needed to pass. But Breath of the Wild lacks all of that.
When we say “open” world, we mean no borders between worlds and relative freedom of choice. But that freedom is not relative here. Once our Link wakes up and begins his adventure, the player can do anything he wants at his own risk. A truly vast world opens up before us – larger than the one in Skyrim – but we have no map or guide. No one is holding our hand or pestering us with boring tutorials. Almost everything has to be figured out for yourself – even the most important elements. No other game in recent years in my memory has respected the player so much. It’s as if they’re telling us, “We know you can do it without help. You’re not idiots.” This approach is reminiscent of the first games in the series, which essentially created the concept of an open world.
The game Cyberpunk 2077 may not have gotten off to the best start after release due to bugs missed during development. However, the purchase figures claim to be record-breaking. But what you can’t take away from it is the detailed city, characters, and atmosphere created in general.
Digital Foundry includes respected experts who have been analyzing the games on PC and consoles for many years, checking the performance, assessing the capabilities of the top “iron” and more.
YouTube published a large video titled Digital Foundry’s Best Game Graphics of 2020, which presents a ranking of the most beautiful games of that year.
The first place went to the fantasy role-playing game Cyberpunk 2077, and Digital Foundry emphasizes that the PC with the most modern equipment is needed exclusively for seeing all the beauties. Digital Foundry praised the detailing, raytracing, shadows, reflections, global illumination, and other visual effects of the game.
The ghost of Tsushima
Why do people love this game? There are a bunch of reasons. The first and foremost is style. Every screenshot from Ghost of Tsushima wants to be printed out and hung on the wall. You can’t get tired of admiring the scenery here, and looking at foxes and fireflies in a bamboo forest at night is no less worthy than a battle with a band of Mongols. Plus, of course, the aesthetics of a samurai action movie: a noble but cruel hero, a cunning enemy, friendship, honor, and all that. Uncomplicated, but perfectly readable and quickly sinks into the soul.
Another point is that “Tsushima” is just very enjoyable to play. The interface is minimalist, and the combat system is excellent. Fighting is not dull, that is the first that the fortieth hour, and it is worth it.
Yes, there is a hackneyed sweep of outposts, and for crafting you have to “vacuum” every location, which does not quite fit with the image of the protagonist. But once you get into the rhythm, you stop paying attention to these disadvantages.