Board games are tabletop games that use movable pieces to help create an engaging experience for the consumers. Puzzles are products that test the knowledge and ingenuity of a consumer.
Rising demand for board games for children at educational institutions has driven the growth in the global Board Games and Puzzles Market.
One of the key reasons behind educational institutions purchasing board games is because these products have proven beneficial in imparting key lessons to children such as negotiating, compromising, taking risks, adhering to rules, learning to be a team player, and developing patience.
Also, participation in board games and puzzles has helped develop critical thinking among the millennial population. These product advantages are expected to fuel the demand for board games and puzzles and contributed to the growth of the overall market.
Board games and puzzles have proven beneficial among the elderly population as well, permitting them to indulge in various social engagements. This aspect is expected to help increase product demand in future, too.
Integration of 3D Printing in Board Games and Puzzles Could Fuel Product Demand in the Years Ahead
Three-dimensional printing has been adopted significantly to design novel board games and puzzles in the last few years. Participation in these games has helped improve cognitive skills and also enhanced visual memory.
As a result, these board games could witness increased demand, especially in educational organizations and help propel the global board games and puzzles market, in the coming years.
In addition to this, growing board games and puzzles demand in various gaming tournaments globally is also anticipated to bolster the overall board games and puzzles market, in the years ahead.
Other factors such as rising disposable income and increasing consumer demand for improved quality products could also help in the growth of the global market, in future.
COVID-19 Positively Impacts the Growth in Overall Board Games and Puzzles Market
The future for the board games and puzzles market seemed optimistic and the outbreak of the COVID-19 pandemic provided a further impetus to the overall market.
With governments imposing stringent social distancing regulations and lockdowns in a bid to contain the spread of the virus, educational institutions were forced to shut down temporarily or permanently.
This led to children remaining indoors for long time periods which increased the demand for board games and puzzles in a bid to ensure they remained active.
While it became difficult for parents to visit physical stores to purchase board games and puzzles, the distribution of these products in online channels such as e-commerce websites has helped improve product sales and helped in the growth of the global board games and puzzles market.
The availability of board games and puzzles at discounted prices in online distribution channels could ensure that even during the post-pandemic phase, the product demand will remain high and assist in the steady growth of the global market.
While board games and puzzles have proven beneficial in developing key traits in children, there are still drawbacks that could impact product demand.
Increased Chances of Reducing Attention Span Owing to High Product Exposure Could Dent Product Demand in Future
A key restraining factor to market growth in future could be an over-exposure to board games and puzzles which could result in declining attention span among children.
As a result, parents could look for alternative products that ensure the attention span remains intact, which could reduce the demand for board games and puzzles and negatively impact the growth in the global board games and puzzles market.
Research and development activities to produce improved quality of products could be a key growth strategy for leading board games and puzzles market players, in the coming years.
Prominent market players could engage in growth strategies such as novel product launches in a bid to gain a competitive edge over others.