The performance of the global family/indoor entertainment centers market is examined over a ten-year assessment period, from 2017 to 2027, in a new report from Future Market Insights titled “Family/Indoor Entertainment Centers Market: Global Industry Analysis (2012 – 2016) and Opportunity Assessment (2017 – 2027)”. The study gives important insights into the industry growth drivers and market growth inhibitors and forecasts the value of the global family/indoor entertainment centers market. According to the projections, sales would increase from around US$ 17,575 Mn in 2017 to US$ 61,248 Mn by the end of 2027, representing a CAGR of 13.3% for the forecast period.
Global Family/Indoor Entertainment Centres Market: Segmentation and Forecast
According to the visitor demographics (families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (24+), the report divides the global family/indoor entertainment centers market into FEC types (arcade studios, VR gaming zones, sports arcades, and others); facility sizes (5000 sq. ft., 5001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq (entry fees and ticket sales, food and beverages, merchandising, advertising, others).
Future Market Insights predicts that revenue from the arcade studios FEC type segment will grow from US$ 6,081.9 Mn in 2017 to US$ 21,131.4 Mn by the end of 2027, reflecting a CAGR of 3% from 2017 to 2027. Future Market Insights projects that the teens (12–18) visitor demographics category will generate US$21,951.7 Mn in revenue by the end of 2027, reflecting a CAGR of 7% from 2017 to 2027. In 2017, this segment’s revenue was US$6,083.8 Mn. Between 2017 and 2027, the >40,000 sq. ft. sector, by facility size, is anticipated to create an additional potential worth US$11,792.9 Mn. According to Future Market Insights, income from the segment with 25,000 or more visitors per day would rise from US$ 2,142.2 million in 2017 to US$ 7,082.2 million by the end of 2027. representing a 7% CAGR between 2017 and 2027. Throughout the projected period, the merchandising segment by revenue source is anticipated to rise rapidly year over year. This market segment is anticipated to grow in value during the study period at a CAGR of 13.5%.
Global Family/Indoor Entertainment Centres Market: Regional Forecast
The performance of the international family/indoor entertainment centers market is monitored by Future Market Insights across the key regions of North America, Latin America, Eastern Europe, Western Europe, APEJ, Japan, and MEA. During the potential assessment period, North America is anticipated to be the most alluring region in terms of value in the global family/indoor entertainment centers market. Over the projection year, the APEJ market is anticipated to increase at rapid rates year over year. The APEJ market is anticipated to grow in value over the Opportunity Assessment period at a CAGR of 13.7%. The market for family/indoor entertainment centers in North America is projected to be worth US$6,565.9 Mn in 2017 and is anticipated to experience consistent revenue growth throughout the Opportunity Assessment.
Diversified gaming and entertainment options available in FECs in North America supporting global market growth
Family entertainment centers are providing a diverse choice of gaming possibilities for their clients thanks to ongoing technological advancements. Modern forms of entertainment are becoming more popular among consumers than more conventional ones, thanks to new technologies like 3D technology and virtual reality gaming. So, throughout the forecast period, the market for family entertainment centers, particularly in the North American area, is expected to increase as a result of the accessibility of a variety of gaming options.
Global Family/Indoor Entertainment Centres Market: Vendor Insights
A few of the top companies operating in the global family/indoor entertainment centers market are profiled in the report, including Dave & Buster’s Inc., CEC Entertainment, Inc., Main Event Entertainment, Legoland Discovery Center, Scene 75 Entertainment Centers, Gatti’s Pizza Corporation, Bowlmor AMF Corporation, Nickelodeon Universe, Lucky Strike, Smash Entertainment Pvt. Ltd., Amoeba Services, Funcity, Time Zone Entertainment Pvt. Ltd.,