Cryptocurrency

A Project Overview of On.Live Cryptocurrency and Live Streaming Blockchain.

Live streaming video refers to broadcasts in real time to an audience over the internet. So many brands and marketers now see online video as a strategic business model for reaching their audience and capturing their attention.

Brands are increasingly using live streaming to reach audiences and convert them into customers. The growth of this sector has seen immense improvements because of massive investments by social media giants such as Facebook, YouTube etc. These social media platforms now offer live streaming; this has increased viewership and revenue. People tend to trust you more when the video you are presenting to them is being streamed live. This is what gives live video its value. As a result of this, brands and social media marketers are leveraging on live videos to deliver tutorials, user reviews (unboxing), product launches and exclusive behind the scenes footage.

The Idea

The On.Live platform allows users to provide services that does not require direct contact to anyone from anywhere and become a broadcaster. Money will be earned for presenting valuable content in various business models (Pay Per View, Pay Per Minute, In-Stream Payments).

The main goal of the On.Live Project is to be the authority in the live video advising platform market. With On.Live, customers will always find a specialist or team of specialists and valuable content on hand to provide easy access to their knowledge. The OnLive platform creates a large blockchain ecosystem enabling the sale of services through live broadcasts. So many professions and services can be represented on the platform including Physical health, fitness, weight loss, Doctors, e-learning, Lawyers etc.

On.Live is a project that brings three marketplaces into one product: Live broadcast (HD content to an unlimited number of viewers), Live Services and Transcoding and Relay Node market.

Transcoding and Relay Node – Thanks to decentralized marketplace of Transcoding and Relay Nodes services, all users have the opportunity to contribute their computing power to the process and get rewarded for it.

Thanks to this Network, anyone can become a Broadcaster as long as you are knowledgeable in your field and earn money for presenting valuable content in various business models.

No more will one have to sit face-to-face with a professional to get essential advice. This conventional is quite costly and could take longer than expected.

ICO Details

ONL token will be used on the On.Live platform as the fee for transmission and the sole payment option. ONL is a utility token built on the Ethereum Blockchain (ERC-20). Total supply of ONL is put at 111 million with 12,210,000 available for pre-sale. 61,050,000 ONL will be available for sale on the ICO. The pre-sale hardcap is 14,000ETH while the ICO hardcap is 100,000ETH. All unsold tokens will be burned.

The pre-sale started on the 22nd of January 2018 and is expected to close on the 22nd of February 2018. The ICO I billed for the 11th of March 2018 and end on the 11th of April 2018. Tokens will not be transferable until the 11th of May, 2018.

Team

Short Bio of few key team players

Chris Rybka (Founder): More than 17 years of experience in the telecommunications and IT industries. he has been on the boards of directors or in the supervisory boards of more than 30 different companies working on a national and international scale.

Anna Rybka-Krysiak (Co-founder/manager): Anna is an experienced Professional Manager, with a Master’s degree in Information Technology and numerous certifications including MS Project 2013, ITILv3 Foundation, PRINCE2 (2009) Practitioner, Agile Practitioner and Project Management Professional (PMP).

Daniel Bayer (CEO): A pharmacoeconomics, marketing and law graduate with a MA in Civil Law with a wide experience in the field of business development in the private sector, with a wide range of business contacts across Poland and other markets in CEE.

Advisors

Tim Luft (Computer Games, Adv. Manufacturing, Automotive Supply Chain, Digital): Tim’s focuses on digital, computer games, advanced manufacturing and automotive supply chain. He has extensive experience across digital media, serious games, ICT, advanced engineering, e-Learning and simulation.

Mark Shaw (ICT, Aerospace, Satellite Applications Defence, Security): Mark has 20 years of experience in supporting and building growth in SMEs either through investment or organically. Having worked within and for global corporations such as BAE Systems, Oracle and IBM, he changed track to get involved with small companies with global propositions in the IT and IT security world.

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